GeoSpatial

Bridging Memories and Technology

In our project, my colleagues Kal, Aaron, and I concentrated on improving the storytelling experience using digital platforms. Our primary aim was to explore the ways individuals recall and narrate their stories and to convert these findings into accessible tech-based solutions. We each developed a unique product aimed at connecting memories and storytelling through technology. These functional prototypes were trialed with users to gather valuable feedback and insights.

Product Overview
In our collaborative project we set out to transform the way stories are told and shared in the digital era. Our aim was to seamlessly integrate the art of storytelling with cutting-edge technology, ensuring a user-centric approach at every step. We ventured through several key phases, each critical in sculpting our final products:
Problem Statement

In the modern digital landscape, storytelling often lacks the depth and personal touch essential for truly engaging and preserving memories. Despite the abundance of social media and digital platforms, there is a gap in tools that effectively capture the essence of personal stories and facilitate easy sharing and recall. Users frequently encounter challenges in organizing and presenting their memories in a way that reflects their personal narratives and emotional connections. This gap hinders the ability to share rich, multi-dimensional stories, especially in a format that is both user-friendly and appealing to a diverse audience.

Goals

Enhancing User Engagement in Storytelling: Develop digital tools that make the process of storytelling more interactive, immersive, and enjoyable. Our aim is to transform storytelling from a passive activity into a dynamic and engaging experience.

Facilitating Memory Preservation: Create applications that enable users to easily document, organize, and revisit their memories. These tools should cater to various formats – text, audio, video, and images – to capture the full spectrum of a user's experiences.

Encouraging Collaborative Storytelling: Our project seeks to foster a sense of community and shared experiences by enabling multiple users to contribute to a single narrative. This collaborative approach will allow for richer and more diverse storytelling

The Team
Chris
Aaron
Kal
Design Process
Our design process was meticulously structured to ensure a user-centered approach, blending creativity with practicality. We began with an exploratory phase, where we conducted in-depth interviews to understand the diverse needs and preferences of potential users. This initial stage was critical in shaping our understanding of the storytelling landscape and identifying gaps in current digital offerings. Armed with these insights, we moved into the prototype development phase. Each team member independently crafted a unique prototype, focusing on different aspects of storytelling and memory sharing.

This approach allowed us to explore a wide range of possibilities and functionalities. Following the creation of these prototypes, we entered the crucial testing phase. Here, we employed a contextual inquiry method, observing real users interacting with our applications in their natural environment. This hands-on feedback was invaluable, highlighting areas for improvement and confirming aspects that resonated well with users.
Target Audience

Our target audience encompasses a diverse range of individuals who share a common interest in preserving and sharing their life stories through digital means. This includes young adults in their mid-20s to early 30s, who are tech-savvy and frequently engage in social media and digital content creation. They value platforms that offer creative and interactive ways to document their experiences, be it travel, daily life, or special occasions. Additionally, our audience includes older adults, particularly those in their mid-70s, who, while not digital natives, have a keen interest in using technology to stay connected with family and friends. They have a wealth of stories and experiences to share and are looking for user-friendly tools that simplify this process.

User Research
We embarked on this phase with a diverse set of participants, ranging from young professionals in fields like IT and HR to older individuals who are enthusiastic about technology and storytelling. Our methodology included semi-structured interviews that allowed for in-depth conversations, revealing not just the users' needs but also their emotional connections to storytelling. We explored how different age groups and backgrounds interact with technology when sharing and preserving their memories. This approach enabled us to capture a wide spectrum of user experiences and expectations. The insights gathered were instrumental in identifying key features and functionalities for our prototypes. We paid particular attention to aspects like ease of use, engagement level, and the emotional impact of storytelling tools. This rich tapestry of user feedback provided a solid foundation for our design decisions, ensuring that our final products were not only technologically sound but also deeply resonant with our users' storytelling
Alex
A 25-year-old IT professional with a college degree, who enjoys traveling 2-3 times a year, exploring new cultures and destinations.
Sarah
A 25-year-old, with some college education, working in Human Resources, who has recently developed a passion for travel, especially since the pandemic.
Alice
Mid-70s, adept at using a cellphone, who loves to share stories and images from her extensive travel experiences.
User Persona
Empathy Map
Unmet Needs
Affinity Diagram
The affinity diagram presented here encapsulates a diverse range of insights gathered from participants regarding their storytelling experiences and preferences. This visual representation showcases the complexities and nuances of how people recall, share, and perceive their memories and stories. It highlights various themes such as the social nature of storytelling, the mediums used for preserving memories, the influence of the audience on the narrative, and the emotional connection to memories through artifacts like photos, videos, and physical objects. Additionally, it touches on the challenges and 'blockers' people face in storytelling, such as the struggle to convey the full depth of experiences or the choice of stories based on the audience's context. The diagram reflects a rich tapestry of personal stories, ranging from humorous anecdotes to profound, emotionally charged memories, all contributing to a deeper understanding of the human experience in storytelling.
Key Insights

Social Context of Storytelling: Storytelling is often a social activity, where the interaction and engagement of the audience play a crucial role.

Artifacts as Memory Anchors: Physical or digital artifacts (like photos, videos, objects) serve as crucial anchors, aiding in memory recall and adding depth to the stories.

Diverse Storytelling Mediums: Different people use various mediums to share their stories, ranging from verbal narratives to the use of multimedia elements.

Personal Agency in Storytelling: There is a strong desire for personal control over how stories are told, who contributes to them, and how they are recorded or stored.

How might we

How might we create a storytelling experience that is socially engaging, utilizes artifacts effectively, offers diverse mediums for expression, and respects the storyteller's agency?

Pov Statement

Our users need a platform that allows them to recall significant memories in a manner that gives them control over the narrative, the contributors, and the medium of storage. This is essential because it enables users to preserve their memories in a way that is true to their personal experiences and preferences.

Constraints

Technological Accessibility: The solution must be accessible to users with varying degrees of technological expertise, from tech-savvy individuals to those with basic digital skills.

Diversity in Storytelling Preferences: Catering to different storytelling styles and preferences without overwhelming the user with too many options.

Engagement Balance: Ensuring that the platform is engaging enough to encourage continual use but not so complex that it becomes a deterrent.

Privacy and Control: Maintaining a balance between collaborative storytelling and individual privacy and control over the content.

Pain Points

Limited Social Interactivity

Many existing products may not adequately support the social aspect of storytelling. Users often look for ways to engage interactively with their audience, be it through collaborative story creation or shared reactions.

Inadequate Integration of Artifact

While some products allow the inclusion of photos or videos, they often fall short in seamlessly integrating these artifacts into the storytelling process. Users find it challenging to use these artifacts effectively as memory anchors within their narratives.

Lack of Personal Agency and Control

Users frequently encounter issues with controlling how their stories are told and who contributes to them. Current products may not offer sufficient tools for users to have agency over the narrative flow, contributor involvement, and the privacy of their stories
Sketches

Geotool by Chris

This prototype enables users to craft their stories on a map, Users have the capability to enhance their narratives with various elements such as images, text, videos, and specific locations. This enriches their story, which can be viewed and experienced through both 2D and 3D map visualizations, offering a dynamic and immersive way to see their journey unfold on a map.

Linking Stories Together by Chris

This prototype explored a method for users to collaboratively discuss and build stories by incorporating elements like subjects, images, text, and videos. The concept centered around a navigable map, where users could freely add and arrange memories from their trips under different thematic categories, creating an interactive story canvas.

Story Showdown by Aaron

Can we make storytelling a game experience? This prototype tries to define the two types of people in a story, the teller, and the listereners. Using those personas a game is made to keep both engaged and interested, while still trying to tell a story in the end

Mad, Mad, Mad, Mad, Story by Aaron

Can we prompt users to create a collaborative story? This story could be made during, or after, but will users feel compelled to actually work on a story together? Once this story is created will they be interested in consuming the story or sharing it with people?

iPhotos w/ Expanded sharing experience by Kal

Users frequently encounter issues with controlling how their stories are told and who contributes to them. Current products may not offer sufficient tools for users to have agency over the narrative flow, contributor involvement, and the privacy of their stories

Shared Travel Experience Game by Kal

How might we make an interactive memory sharing experience that gathers data about an event from other people’s perspectives and synthesizes them into something new while also making it fun.

Products

Mad, Mad, Mad, Mad, Story by Aaron

Interactive Story Creation: Allows users to collaboratively create stories, adding an interactive and social dimension to storytelling.

Enhance Engagement: Aims to make storytelling a more engaging and fun activity, similar to playing a game.

Flexible Content Addition: Users can add words, audio, video, and other multimedia elements, offering a rich and diverse storytelling experience.

Foster Continuous Participation: Encourages ongoing user interaction by requiring contributions from multiple participants to progress the story.

Geotool by Chris

Mapping Experiences: Enables users to document and visualize their travel experiences on an interactive map.

Create a Visual Travel Diary: Aims to provide a visually appealing and organized way of chronicling travels and experiences.

Comprehensive Detail Integration: Allows the inclusion of images, text, and videos at specific geographic locations, enhancing the storytelling experience.

Improve Memory Recall: Facilitates better recall of travel experiences by linking stories to specific locations and routes.

Addventure by Kal

Travel Storytelling with Gaming Elements: Combines elements of travel documentation with interactive and game-like features.

Gamify Travel Experiences: Aims to make the process of documenting travel more enjoyable and engaging through a game-like interface.

User-Driven Story Development: Users have the flexibility to fill in or answer open-ended questions, giving them control over their narrative.

Create Rich, Personalized Narratives: Focuses on enabling users to create detailed and personalized accounts of their experiences, tailored to their preferences.

HI - FI Screens

User Feedback

After revisiting the same participants from our needfinding phase for user feedback, we gathered invaluable insights that are shaping the evolution of our storytelling tools. These users, who vary in age and background, provided a rich tapestry of responses that highlighted the strengths and areas for improvement in our products. They appreciated the innovative approaches each tool took towards storytelling, particularly noting the interactive and engaging aspects of the prototypes. However, they also expressed concerns over usability and clarity, especially for those less technologically adept. The feedback underscored a desire for more intuitive interfaces and a smoother onboarding process, emphasizing that while our tools captivated their interest, there's a need for greater simplicity and user guidance.

Desire for Interactive Elements: Feedback showed a strong interest in more interactive storytelling features, like collaborative story creation.

Ease of Use Concern: Users found some features of the app confusing and not intuitive, leading to a challenging user experience.

Need for Clear Onboarding: Participants expressed difficulty in understanding the purpose and functionality of the app at the beginning.

Appreciation for Aesthetic Design: Users were pleased with the app's visual appeal and found the interface aesthetically pleasing.

Request for More Personalization: There was a desire for more options to personalize their storytelling, indicating a need for greater user agency.

Key Takeaways

Simplify User Interface: Streamlining the app's interface to make it more user-friendly and intuitive is necessary.

Enhance Interactivity: Integrating more interactive elements to allow collaborative storytelling will likely increase user engagement.

Improve Onboarding Process: Developing a clearer, more engaging onboarding experience will help users understand and use the app more effectively.

Prioritize Customization Options: Offering more personalization features can enhance user satisfaction and make storytelling more meaningful.

Maintain Aesthetic Appeal: Continuing to focus on the app's visual design is important for user retention and satisfaction.

What I learned

User Experience is Multifaceted: Creating an engaging user experience involves considering ease of use, interactivity, and aesthetics.

Clear Communication is Key: Effective onboarding and clear instructions are crucial for user understanding and continued use.

Feedback is Invaluable: User feedback provides essential insights into what works well and what needs improvement.

Balance is Essential: Balancing simplicity with functionality is necessary to meet diverse user needs.

Evolution is Continuous: User needs and preferences evolve, requiring ongoing adaptation and updates to the app.

Conclusion

The project's journey through user testing and feedback has been immensely enlightening. The insights gained underscore the complex nature of digital storytelling and the diverse needs of users. It's clear that a successful storytelling app must balance ease of use with rich, interactive features, allowing users to tell their stories in a socially engaging and aesthetically pleasing environment. The feedback highlighted the importance of clear onboarding and the need for personalization, affirming that users seek platforms where they can express themselves freely and creatively. Moving forward, these learnings will be instrumental in refining the app, ensuring it not only meets but exceeds user expectations, making storytelling an enjoyable and fulfilling experience.

Projects

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Photogrammetry
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